Simgalaxy Football Revisions

November 12, 2007

This revision fixes some bugs with the game summary, tweaks some of the stats in game play, adds a few features to games and display's additional information in the box score.

- Fix made in the game summary that displayed the incorrect team when reporting a drive that ends with an onside kick that is recovered.
- Fixed a bug in game summary that displayed the incorrect team scoring the winning field goal or touchdown in overtime.
- Chance that a team would attempt a last second field goal in the second quarter were increased slightly.
- Interceptions have been decreased slightly in a normal passing game.
- Chance to complete long passes have been increased slightly.
- Chance to complete short and medium range passes has been reduced slightly.
- Passing yardage has been tweaked slightly to provide for less pass yards for short and mid range passes.
- Passing yardage has also been tweaked to give slightly more yardage for long passes.
- Punt blocks have been added to the game (team stat).
- Field goal blocks have been added to the game (team stat).
- Inside the 20 stats for punters fixed so that if a return is made outside to the 20 it doesn't count as an Inside the 20 punt.
- Breakdown of % passes in short vs. long situations added to game scouting.
- Fumbles lost for home and away added to the game box score.
- Format of game box score screen amended slightly to display better.
- Chances of sacks reduced slightly.
- Added fatigue based on rushing attempts to running backs.
- Increased possibility of longer runs for running backs.

Fix made in the game summary that displayed the incorrect team when reporting a drive that ends with an onside kick that is recovered.

There was a bug in the game summary that reported the same team having two consecutive drives. This occurred when an onside kick was recovered by the kicking team. The problem was that the game summary was reporting the wrong two drives as being the kicking team. This has been fixed and now the game summary should show the correct teams back to back. The game results were correct, it was just displayed in the summary incorrectly.

Fixed a bug in game summary that displayed the incorrect team scoring the winning field goal or touchdown in overtime.

In an overtime game, the game summary would show the wrong team scoring a winning touchdown or field goal. Again, this was a double drive where the same team had two drives in a row when they should not have. The game result was correct, it was just displayed in the summary incorrectly.

Chance that a team would attempt a last second field goal in the second quarter were increased slightly.

The chance that a team would attempt a last second field goal before the half was increased slightly. It is important to remember that as in real life sometimes teams can't get the field goal off in time, but, this change increases the clock management skill and will provide for a few more attempts at the half.

Interceptions have been decreased slightly in a normal passing game.

Interceptions have been decreased slightly for all pass types. This will probably be more evident over a full season than it will over a specific game as circumstances change during the game to increase or decrease the probability of throwing an interception. Plus the team that you are playing against, their strategy and defense will impact outcomes.

Chance to complete long passes have been increased slightly.

The completion percentage for long passes has been increased slightly. The primary receivers for long passes are Wide Receivers, so, this should make WR's more important to the passing game.

Chance to complete short and medium range passes has been reduced slightly.

The completion percentage for short and mid range passes has been reduced slightly. Since TE's and running backs are the primary receivers for short passes this should slightly reduce their importance in the passing game.

Passing yardage has been tweaked slightly to provide for less pass yards for short and mid range passes.

Passing yards for short and mid range passes has been reduced slightly to make them slightly less effective in moving the ball down the field. This does not include yards after catch, so, a short pass may still have a longer run.

Passing yardage has also been tweaked to give slightly more yardage for long passes.

Passing yardage was tweaked for long passes to yield slightly more yardage per catch.

Punt and Field Goal blocks have been added to the game (team stat).

Punt and field goal blocks have been added to game play. This is not an individual stat, but, rather a team stat. Players will not get credit for a block, teams will. That field will appear in the game's box score.

Inside the 20 stats for punters fixed so that if a return is made outside to the 20 it doesn't count as an Inside the 20 punt.

Punters were getting credited for an inside the 20 kick every time the ball would come down inside the 20, no matter what the return was. This change only credits an inside the 20 kick when the return results in the starting line of scrimmage being inside the 20.

Breakdown of % passes in short vs. long situations added to game scouting.

Scouting a game now includes a breakdown of pass plays called on short vs. long situations on 2nd and 3rd down. This coincides with team sidelines so that teams may better scout their opponents and set defenses accordingly. Running plays would simply be the inverse of passing plays (100-passing percentage).

Fumbles lost for home and away added to the game box score.

Fumbles lost by a team are now part of the box score. This stat includes all fumbles lost in the course of the game.

Chances of sacks reduced slightly.

Base chance of a sack has been reduced slightly. Of course as with all stats this is dependent on game situations and personnel.

Added fatigue based on rushing attempts to running backs.

Additional fatigue was added to a running back when they carry the ball on a play. This has had the effect of reducing the number of carries for running backs that are used as the central part of the offense on a team. A team that had a back that would carry the ball 40 times per game might now carry the ball 35 times per game. It is not an earth shattering difference, but, could impact some play calling. In the event the backup back is injured, we have often seen the number of carries for the primary back increase since there is no replacement. In that event, however, the primary back becomes less effective due to fatigue.

Increased possibility of longer runs for running backs.

Long runs have been increased for backs that are properly rested.